Attack Bonus Formula:
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Attack Bonus represents your character's chance to hit with weapon attacks in Dungeons & Dragons 5th Edition. It combines your character's training (Proficiency Bonus) and natural ability (Ability Modifier) to determine how accurately you can strike targets in combat.
The calculator uses the Attack Bonus formula:
Where:
Explanation: The formula combines your character's learned combat skills with their natural physical capabilities to determine overall attack accuracy.
Details: Accurate Attack Bonus calculation is crucial for determining hit probability in combat, optimizing character builds, and making strategic decisions during encounters. A higher Attack Bonus increases your chance to hit opponents' Armor Class.
Tips: Enter your character's Proficiency Bonus (based on level) and the relevant Ability Modifier (Strength for melee weapons, Dexterity for finesse or ranged weapons). Both values should be integers.
Q1: What Ability Modifier should I use for different weapons?
A: Use Strength for melee weapons (swords, axes), Dexterity for ranged weapons (bows) and finesse weapons (rapiers, daggers).
Q2: How does Proficiency Bonus increase with level?
A: Proficiency Bonus starts at +2 (levels 1-4), increases to +3 (5-8), +4 (9-12), +5 (13-16), and +6 (17-20).
Q3: Do all characters add Proficiency Bonus to attacks?
A: Only if you're proficient with the weapon being used. Check your character's weapon proficiencies.
Q4: What about spell attack rolls?
A: Spell attacks use Spellcasting Ability Modifier + Proficiency Bonus instead of weapon ability modifiers.
Q5: Can other factors affect Attack Bonus?
A: Yes, magical weapons, class features, feats, and combat circumstances can provide additional bonuses or penalties.